I can get both Native and Okta working well on an Android build with these steps, and can login and get the token using PKCE when I use the player inside Unity. As soon as I build and run on my device, it doesn’t launch the browser. I tried adding network permissions in the manifest, and requiring internet access in the build settings, but no luck. Do you have any suggestions on what might be going wrong?
I am getting an error while trying to login with iOS.
I have followed the steps and get successfully get session toke from desktop (MAC OS) in. But when ever I tried the same thing from iPAD I get an error. 'Default constructor not found of type Okta.Sdk.Abstractions.DefaultResourceTypeResolver`1[[Okta.Auth.Sdk.AuthenticationResponse …
We’re trying to setup OAuth2 authentication for a Unity app.
I’ve followed the tutorial and it’s working OK for windows, but when trying on a Mac, I get the following errors:
Hello, I try to add the SDK but when I do it the console show this error :
“PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform.”
Good morning, the build from the link uses an old newtonsoft and doesn’t seem to support current, same with the unsafe library, any way we can somehow update the package to use the latest of each? or is the source code fully available for the plugin?
Assembly ‘Assets/Plugins/Okta.Sdk.Abstractions.dll’ will not be loaded due to errors:
Okta.Sdk.Abstractions references strong named Newtonsoft.Json Assembly references: 12.0.0.0 Found in project: 13.0.0.0.
Assembly Version Validation can be disabled in Player Settings “Assembly Version Validation”
Assembly ‘Assets/Plugins/Okta.Sdk.dll’ will not be loaded due to errors:
Okta.Sdk references strong named Newtonsoft.Json Assembly references: 12.0.0.0 Found in project: 13.0.0.0.
Assembly Version Validation can be disabled in Player Settings “Assembly Version Validation”