I feel like I’m way out of my depth here. To start, I am a indie Unity developer trying to do a game integrated with Twitch, and so far, the only way I’ve been able to do the Oauth2 loop is to use an embedded browser within the game. Wretched, I know.
This is where I’m at with Okta + Unity. I’ve followed the step by step on this video:
But what I was under the impression that I could do was send users to an endpoint on Okta for Twitch, they’d do the whole loop, and then return back to the Unity app. I do not see any of the endpoints, clientID, secret, etc. for the built in Twitch application integration on Okta. Am I way off the mark here?